I am a Technical Artist specializing in shader, materials, texture and tool creation for video games to create seemingly impossible world. I create the bridge between programmers and artist to help the team pushing the visual limit, and to provide more efficient production pipeline. I am currently focusing on Character and World shader for the most part. Working with riggers, artist and rendering engineers give me pretty good understand over the entire process.
I am also an active cosplayer/crafter focusing on armor and prop making. I take commissions and take my virtual creating skill to a whole new aspect.