Yukun Peng-Drew

  Salt Lake City, UT

Technical Artist from Entertainment Art & Engineer program with a BA degree in Computer Science and Mathematics.

 About Me

This is me >~<

I am enrolling in Entertainment Arts and Engineering program as a Technical Artist specializing in tool making and shader creation.  Having 4 years programming experience with project management in both game development and software engineer, and one year professional modeling training, I can easily fit into the production pipeline and work with both artists and engineer.  My goal is to create more efficient working experience for everyone on the team while pushing the boundary of visual limit.

I am a fast learner and highly motivated.  Having years of programming background allows me to pick up many different languages as well as software fairly fast through constant learning.

I do cosplay and commissions.  I focus on armor and props making thanks to my hard surface modeling experience.  Here you can see my recent project.    Interesting enough, cosplay, especially prop and armor making, shares a lot of similarity with technical art.  My modeling skill and create textures and materials help me to polish my cosplay a lot in real life.



Python • Mel •  C++ • OpenGL • C# •  Java

PHP • Java Script • CSS • HTML • VBASP • SQL • Swift • Mathematica


Autodesk Maya • Unreal Engine 4 • Adobe Photoshop • Substance Painter • Substance Designer • Motion Builder • Houdini


Chinese • English • Japanese


Technical Artist

Warner Bros. Games Avalanche, Nov. 2017 – Present
Salt Lake City, UT
  • Optimizing and create shaders/materials for artist in Unreal Engine 4
  • Help to clean up and establish shader/material library
  • Profiling and optimizing level (mainly for GPU profiling)

Technical Artist

Playwrite Studios, April. 2017 – Present
Salt Lake City, UT
  • Create procedural generating blueprints and tools in Unreal Engine 4 for level designer to quickly build environment, and easily maintain and manage large amount of assets for artists
  • Create modular city kit in engine to speed up the production pipeline
  • Create master materials to add uniqueness on modular assets for more efficient development
  • Participate in building and texturing modular pieces using Maya and Substance
  • Establish pipeline between artists and level designers
Interface Architect
Mar. 2017 – Oct. 2017
Automation Engineer
Rockwell Collins, May. 2017 – July. 2017
Salt Lake City, UT
  • Using Python to create automatic test cases for software based on requirements
  • Writing utilities for automation.
Teaching Assistance 
University of Utah, Aug. 2017 – Present
Salt Lake City, UT
  • Teaching Assistance for Interactive Machinima using Unreal Engine 4, Motion Builder, Maya 2017
  • Help students with trouble shooting in material creation, environment creation, character animation, etc.
Student Programmer
StarTalk, Jan. 2015 – Nov. 2015
Spartanburg, SC
  • Developed and launched IOS application for teaching Chinese characters
Web Programmer
Wofford College, Feb. 2015 – Aug. 2015
Spartanburg, SC
  • Assisted developing school website with bug fixing
  • Developed minor pages and web applications



Master Entertainment Art and Engineer
University of Utah,  Aug. 2016 – Present
Salt Lake City, UT

B.A. Computer Science and Mathematics

Wofford College,  Aug. 2012 – Jan. 2016
Spartanburg, SC

Exchange Program
Sophia University 上智大学,  Jun. 2014 – Aug. 2014
Tokyo, Japan


1st place,
Salt Lake Comic Con Cosplay Contest Novice, 2017

Magna Cum Laude
Wofford College, 2016

Phi Beta Kappa, 2016

28th Place
ACM ICPC Southeast USA Regional Contest, 2014

1st place,
Consortium for Computing Sciences in Colleges, 2014